Actions

Difference between revisions of "Acute Hearing"

From Harath Rules

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|Benefit:
|Benefit:
|Each level adds 1 bonus die when making any Listen roll (TN=4).
|Each level adds 1 <u>bonus die</u> when making any sound-based detection roll (TN=4).
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This Ability is not rolled. It adds bonus dice to sound-based detection rolls.
This Ability is not modified. It is a modifier for other rolls.  
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Revision as of 13:59, 17 January 2021

Cost: 2 CP/level
Description: Your sense of hearing is more acute than the normal person’s hearing.
Benefit: Each level adds 1 bonus die when making any sound-based detection roll (TN=4).

This Ability is not modified. It is a modifier for other rolls.

Example: Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must beat 5 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.