Difference between revisions of "Bad Hearing"
From Harath Rules
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| Your hearing is worse than normal. | | Your hearing is worse than normal. | ||
|- | |- | ||
| | | Gameplay: | ||
| Each level adds 1 penalty die for any | | Each level adds 1 <u>penalty die</u> for any sound-based detection roll (TN=4). | ||
|} | |} | ||
This | This Disability is not modified. It modifies other rolls. | ||
<br> | |||
<blockquote> | <blockquote> | ||
Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 3 penalty dice for Bad Hearing + 4 more situational penalty dice). All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can’t make out what they’re saying. | Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 3 penalty dice for Bad Hearing + 4 more situational penalty dice). All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can’t make out what they’re saying. | ||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 15:26, 17 January 2021
| Cost: | -2 CP/level |
| Description: | Your hearing is worse than normal. |
| Gameplay: | Each level adds 1 penalty die for any sound-based detection roll (TN=4). |
This Disability is not modified. It modifies other rolls.
Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 3 penalty dice for Bad Hearing + 4 more situational penalty dice). All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can’t make out what they’re saying.