Difference between revisions of "Acute Hearing"
From Harath Rules
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|Each level adds 1 <u>bonus die</u> when making any sound-based detection roll (TN=4). | |Each level adds 1 <u>bonus die</u> when making any sound-based detection roll (TN=4). | ||
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<blockquote> | <blockquote> | ||
Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must get at least 5 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert. | |||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 20:42, 24 January 2021
| Cost: | 2 CP/level |
| Description: | Your sense of hearing is more acute than the normal person’s hearing. |
| Gameplay: | Each level adds 1 bonus die when making any sound-based detection roll (TN=4). |
Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must get at least 5 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.