Difference between revisions of "Gadgeteer"
From Harath Rules
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|While many people have Skills that allow to build particular items (e.g., see the Build/Repair Weapons, Build/Repair Vehicles Skills), you are able to build just about anything. When trying to create an item, you may roll as many times as necessary (TN=4) until you succeed (few are successful the first time they craft a new item). The GM will decide how much time each attempt occupies, considering how difficult your task is. The modifiers below will help the GM identify applicable time considerations. | |While many people have Skills that allow to build particular items (e.g., see the Build/Repair Weapons, Build/Repair Vehicles Skills), you are able to build just about anything. When trying to create an item, you may roll as many times as necessary (TN=4) until you succeed (few are successful the first time they craft a new item). The GM will decide how much time each attempt occupies, considering how difficult your task is. The modifiers below will help the GM identify applicable time considerations. | ||
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Common situational modifiers that can add <u>bonus levels</u> or <u>penalty levels</u> when rolling for this Ability include: | |||
* Complexity of item being created | * Complexity of item being created | ||
* Availability of raw materials | * Availability of raw materials | ||
Revision as of 02:47, 28 January 2021
| Cost: | 5 CP/level |
| Description: | You can create items on the fly with odd bits of stuff that you find laying around. Think MacGyver. |
| Gameplay: | While many people have Skills that allow to build particular items (e.g., see the Build/Repair Weapons, Build/Repair Vehicles Skills), you are able to build just about anything. When trying to create an item, you may roll as many times as necessary (TN=4) until you succeed (few are successful the first time they craft a new item). The GM will decide how much time each attempt occupies, considering how difficult your task is. The modifiers below will help the GM identify applicable time considerations. |
Common situational modifiers that can add bonus levels or penalty levels when rolling for this Ability include:
- Complexity of item being created
- Availability of raw materials
- Availability of tools
- Time needed and available
- Working under pressure
- Size of item being created
Morris has Gadgeteer=6. He has been captured and is being held prisoner in the high tower of his arch rival Sir Chalmsey. He needs to create something to help him escape from the tower. To his advantage, Morris has all the time he needs. However, his disadvantages are plentiful, primarily the near absence of materials and tools and the fact that he is observed at random intervals. With this in mind, the GM decides that severe penalties are called for, and assigns a penalty of 5 levels to his Ability (now=1). Furthermore, given the difficult nature of the task, the GM tells Morris that each attempt will take him one week. Twice in succession, Morris gets no Successes, so he fails. But Morris perseveres, and on the third try, he gets a single Success. It has taken Morris three weeks, but he has created a device that is just barely capable of bending the bars in his window apart far enough to let him squeeze out, and a rope that will support his weight to let him descend safely to the ground.