Actions

Difference between revisions of "Musical Ability"

From Harath Rules

(Created page with "Cost: 2 CP/level Description: You are musically inclined. Benefit: Each level adds 1 bonus die to any Skill roll that involves music (playing an instrument, singing, etc.). Ty...")
 
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Cost: 2 CP/level
{|
Description: You are musically inclined.
|Cost:
Benefit: Each level adds 1 bonus die to any Skill roll that involves music (playing an instrument, singing, etc.).
| 2 CP/level
Typical modifiers to Ability level:
|-
 
|Description:
* Familiarity with type of instrument
| You are musically inclined.
* Disposition of crowd (angry, playful, etc.)
|-
 
|Gameplay:
<blockquote>Example: Louis plays the flute at level 5 and has a Musical Ability skill at level 3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that &#8220;music soothes the savage beast&#8221;, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis a 2-level penalty to his musical ability skill, due to the speed with which he will have to calm the bear. Louis rolls 5 dice (Lute Skill, TN=4) + 1 bonus die (modified Musical Ability level) = 6 dice (low 1 ignored), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone.</blockquote>
| Each level adds 1 <u>bonus die</u> to any Skill roll (TN=4) that involves music (playing an instrument, singing, etc.).
|}
<blockquote>
Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that &#8220;music soothes the savage beast&#8221;, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (for his flute Skill + 3 bonus dice for Musical Ability + 2 penalty dice for situational modifiers), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone.
</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 23:45, 30 January 2021

Cost: 2 CP/level
Description: You are musically inclined.
Gameplay: Each level adds 1 bonus die to any Skill roll (TN=4) that involves music (playing an instrument, singing, etc.).

Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that “music soothes the savage beast”, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (for his flute Skill + 3 bonus dice for Musical Ability + 2 penalty dice for situational modifiers), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone.