Actions

Difference between revisions of "Musical Ability"

From Harath Rules

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Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that &#8220;music soothes the savage beast&#8221;, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (for his flute Skill + 3 bonus dice for Musical Ability + 2 penalty dice for situational modifiers), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone.
Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that &#8220;music soothes the savage beast&#8221;, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (6 for flute + 3 bonus dice for Musical Ability + 2 penalty dice for situational modifiers), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone.
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[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 23:46, 30 January 2021

Cost: 2 CP/level
Description: You are musically inclined.
Gameplay: Each level adds 1 bonus die to any Skill roll (TN=4) that involves music (playing an instrument, singing, etc.).

Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that “music soothes the savage beast”, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (6 for flute + 3 bonus dice for Musical Ability + 2 penalty dice for situational modifiers), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone.