Actions

Difference between revisions of "Alertness"

From Harath Rules

 
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|Gameplay:
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|Each level adds 1 <u>bonus die</u> to any sense-based detection roll (TN=4).   
|Each level adds 1 [[Main Page| bonus die]] to any sense-based detection roll (TN=4).   
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Latest revision as of 20:42, 5 February 2021

Cost: 5 CP/level
Description: You are extremely in tune with all your senses. You hear, see, smell, etc. better than other people. At very high levels, you hear every sound, no matter how quiet and see every movement, no matter how slight. Eating and drinking are exquisite experiences, and silk is almost too cold to touch.
Gameplay: Each level adds 1 bonus die to any sense-based detection roll (TN=4).

Imelda has Quick=6 and Alertness=4. She is sleeping in the woods one night when a troll attempts to sneak up on her, with the idea of making Imelda into a quick lunch. The troll has Stealth=6. It manages 4 Ss on its Stealth roll, so Imelda needs at least 5 Ss to see or hear the troll. Imelda rolls 10 dice (6 for Quick + 4 bonus dice for Alertness), and achieves the 5 Ss she needs. She is aware of the troll, but it is up to the GM to decide which of her senses registered the approaching foe.