Actions

Difference between revisions of "Golem"

From Harath Rules

Line 196: Line 196:
|colspan=4|Variable (most between 18-24)
|colspan=4|Variable (most between 18-24)
|-
|-
! Wgt  
! Wgt<sup>1</sup>
|colspan=4|Variable
| (stone) 1006
| (Mahogany) 320
| (steel) 3140
| (flesh) 18
|-
! HP
| 2022
| 650
| 6290
| 46
|-
|-
! Skill  
! Skill  
Line 203: Line 212:
|-
|-
! AP  
! AP  
| 24
| 35
| 30
| 50
| 0
|-
| colspan="2"|&nbsp;
|-
! Ready
|colspan=4|2
|-
! R
|colspan=4|2
|-
|-
! HP
| 400
! Init  
! Init  
| 12+8
| 12+8
|-
|-
| colspan="2"|&nbsp;
! Ready
| 10
! R
| 8
! Damage  
! Damage  
| 5 (Claws); 5 stinger<sup>1</sup>
| 5 (Claws); 5 stinger<sup>1</sup>
|}
|}
<sup>1</sup> Assumes 20 Hgt


==Statistics==
==Statistics==

Revision as of 22:18, 6 February 2021

Intro

A golem has a body made from some material (Stone, Flesh, Clay, and Iron are the most popular), frequently stylized to suit its creator. For example, it might look like it is wearing armor, with a particular symbol carved on the breastplate, or have designs worked into the stone of its limbs. Its head is often carved to resemble a helmet or the head of some beast. While it may be sculpted to carry a stone shield or stone weapon such as a sword, these aesthetic choices do not affect its combat abilities.

Golems cannot speak and makes no sound other than the sound of the material they are made of hitting the ground as they walk. Golems can be as small as the creator wants or as large.

Golem Creation

To create a Golem, the caster needs to create the body of the Golem. Golems need to be one integral body. Joints need to be created from some material connecting two pieces. For example, if a Golem's leg only has one piece, then the creature will walk much like the frankenstein monster in old movies. However, the lack of a knee makes walking up stairs all but impossible. The more joints there are the more articulated the creature must be. The quality of the Golem will depend on the crafter's Workmanship. For every level below "Great Quality", the Golem will suffer a 10% decrease in all qualities. For every level above Great Quality, add 10% to the creatures qualities.

Once the body is created, then the caster conducts several rituals on the Golem:

  1. A spell to animate the creature. This is a Move {material} spell. which is anchored on the creature.
  2. A Geas which places the compulsion onto the creature. This Geas generally has no penalty spell--only the Geas itself.

The biggest difference between Golems is the material it is made from and the impact this has on both the Move spell and the weight of the creature. Size matters when it comes to Golems. As the creature gets larger its weight increases substantially. Human proportions are roughly as follows: (Hgt x Hgt/5 (width) x Hgt/4)/1000 in cubic meters.

If you are trying to make a Golem on human proportions here are conversions from Height to Cubic Meters)

Hgt Meters3   Hgt Meters3   Hgt Meters3
3 (1 Foot) 0.0003   6 (2 Foot) 0.002   9 (3 Foot) 0.007
12 (4 Foot) 0.2   15 (5 Foot) 0.3   18 (6 Foot) 0.3
21 (7 Foot) 0.9   24 (8 Foot) 1.4   27 (9 Foot) 2
Kg/m3
Stone Wood Metal
GolemStone.webp?.png GolemWood.webp?.png GolemIron.webp?.png
Basalt, solid 3011 Apple wood 700 Aluminum 2,700
Brick, fire clay 2403 Ash 600 Brass 8580
Clay 1746 Bamboo 350 Bronze 8850
Dolomite 2899 Birch 670 Cast Iron 7300
Granite 2690 Douglas Fir 530 Chromium 6856
Gypsum 2790 Elm 600 Copper 8930
Ice 919 Mahogany 800 Lead 11389
Limestone 2610 Maple 755 Steel 7850
Magnesite 3011 Oak 930
Manganese 7609 Pine 530
Quartz 2643 Teak 720
Sandstone 2323
Stone 2515

Golem Types

A stone golem’s body is chiseled from a single block of hard stone, such as granite. Stone Golem's are, like stone itself, very slow to move, but very, very powerful and hard to stop when moving.

Stat Stone Wood Metal Flesh
S 20 15 20 10
W 0 0 0 0
D 2 4 3 5
Q 2 2 2 2
C 5 5 5 5
M 1 1 1 1
Hgt Variable (most between 18-24)
Wgt1 (stone) 1006 (Mahogany) 320 (steel) 3140 (flesh) 18
HP 2022 650 6290 46
Skill 8
AP 35 30 50 0
 
Ready 2
R 2
Init 12+8
Damage 5 (Claws); 5 stinger1

1 Assumes 20 Hgt

Statistics

S 15 W 4 Hgt 27-30 Tall; 45-110 Long) Skill 8 (Claws) / 8 (Stinger)
D 12 Q 4 Wgt 182 AP 24
C 10 M 2 HP 400 Init 12+8
  Ready 10 R 8 Damage 5 (Claws); 5 stinger1

<