Actions

Difference between revisions of "Split Personality"

From Harath Rules

 
Line 8: Line 8:
| style="vertical-align:top;" | Gameplay:
| style="vertical-align:top;" | Gameplay:
|Each level means you have an additional personality, so at level 1 you have 2 personalities, at level 2 you have 3, etc. Although your personalities generally do not know the others exist, in some cases they DO know and may even interact. Even if they know and interact, it is probable that they do not know they are the same person.
|Each level means you have an additional personality, so at level 1 you have 2 personalities, at level 2 you have 3, etc. Although your personalities generally do not know the others exist, in some cases they DO know and may even interact. Even if they know and interact, it is probable that they do not know they are the same person.
<p>
|}
Each personality is a completely different person, meaning they could have a different gender, age, attributes, abilities, advantages, disadvantages, languages, skills, likes, dislikes, etc. than the original. Very few changes are off the table – in fact, a personality could even present as a different race, though that personality does NOT get the standard [[Races | racial modifiers]], which could be incredibly frustrating for that personality!
Each personality is a completely different person, meaning they could have a different gender, age, attributes, abilities, advantages, disadvantages, languages, skills, likes, dislikes, etc. than the original. Very few changes are off the table – in fact, a personality could even present as a different race, though that personality does NOT get the standard [[Races | racial modifiers]], which could be incredibly frustrating for that personality!
<p>
<p>
Line 16: Line 16:
<p>
<p>
Multiple Personalities is a wide-reaching personality disorder that affects all aspects of your life. The GM must carefully consider how to handle day-to-day situations such as how others react when then discover your Disadvantage.
Multiple Personalities is a wide-reaching personality disorder that affects all aspects of your life. The GM must carefully consider how to handle day-to-day situations such as how others react when then discover your Disadvantage.
|}
{| class="wikitable" style="width:325px;"
{| class="wikitable" style="width:325px;"
! # of Personalities !! # Ss Required
! # of Personalities !! # Ss Required

Latest revision as of 22:27, 18 February 2021

Cost: -10 CP/level
Description: You have multiple personalities.
Gameplay: Each level means you have an additional personality, so at level 1 you have 2 personalities, at level 2 you have 3, etc. Although your personalities generally do not know the others exist, in some cases they DO know and may even interact. Even if they know and interact, it is probable that they do not know they are the same person.

Each personality is a completely different person, meaning they could have a different gender, age, attributes, abilities, advantages, disadvantages, languages, skills, likes, dislikes, etc. than the original. Very few changes are off the table – in fact, a personality could even present as a different race, though that personality does NOT get the standard racial modifiers, which could be incredibly frustrating for that personality!

The GM creates each additional personality, and must do so with enough depth to allow the player to fully pay that personality. Many alternate personalities won’t be adventurers at all, and all will have a different way of looking at the world than the original. Depending on its complexity, a personality may only require a simple personality outline or may need a complete character sheet. The GM and the player must figure that out between them.

When you are put in a very stressful situation, you must make a Will roll (TN=4) to prevent a different personality from emerging. The number of Ss you must achieve to prevent the alternate personality from making an appearance is reflected on the chart below. If you fail that Will roll, the GM will select the personality that appears, and the player must immediately begin playing that personality. The GM selects whichever personality is the most appropriate to carry the story forward from the GM’s point of view.

Multiple Personalities is a wide-reaching personality disorder that affects all aspects of your life. The GM must carefully consider how to handle day-to-day situations such as how others react when then discover your Disadvantage.

# of Personalities # Ss Required
2 4
3 6
4+ 7 (+1/each extra)

Victoria is a skilled burglar with Will=5 and Multiple Personalities=4, so she has a total of 5 personalities. One day she is walking by herself in the woods and encounters a number of armed assailants. Because of the stressful situation, she must make a Will roll and achieve at least 8 Ss to avoid a personality shift. She rolls 5 dice (for Will) but only achieves 4 Ss. The GM will select which one of her alternate personalities will appear. Will it be Sylvia, the precocious 12-year old girl? Maybe Khur-Buraz, the one-legged, alcoholic orcish blacksmith? Possibly Grislina, the harp-playing tavern entertainer? No, in this case, the GM decides the best choice is Devin, the mid-powered fire mage. The brigands may be in for a surprise.