Charisma
From Harath Rules
| Cost: | 5 CP/level |
| Description: | You are naturally charismatic. People are drawn to you when you speak. |
| Gameplay: | Each level adds 1 bonus die to any Fast Talk, Diplomacy, Politics, or Negotiation roll. |
Situational modifiers can add bonus dice or penalty dice when rolling for this Ability. Sample modifiers are:
- Popularity of topic
- Audience’s feelings about speaker
Yolanda is trying to convince Marty, a good friend who works as a castle guard, to look the other way while she sneaks into the castle. She has Fast Talk=4 and Charisma=3. The GM decides that conflicting stresses on Marty (help a buddy vs. do your job well) cancel each other out, and so assesses no bonus or penalty levels to her roll. Yolanda rolls 7 dice (4 for Fast Talk + 3 bonus dice for Charisma). She gets 3 Ss, so Yolanda has very little difficulty convincing Marty to help her out.