Actions

Bad Hearing

From Harath Rules

Revision as of 15:26, 17 January 2021 by Jjschra (talk | contribs)
Cost: -2 CP/level
Description: Your hearing is worse than normal.
Gameplay: Each level adds 1 penalty die for any sound-based detection roll (TN=4).

This Disability is not modified. It modifies other rolls.

Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 3 penalty dice for Bad Hearing + 4 more situational penalty dice). All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can’t make out what they’re saying.