Actions

Danger Sense

From Harath Rules

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Cost: 5 CP/level Description: You have a limited form of precognition. You know when danger is afoot, which allows you to react to it more quickly than others. Benefit: When danger that you are not aware of threatens, the GM will roll a number of dice equal to your level (TN=4). Each success adds 1 to your Reaction ( R ) roll. If combat ensues, this advantage also applies to your Initiative (Init) roll for the first combat round only. For more information about combat, see the <a href="http://www.schraderenterprises.com/cms/rule-set/combat/">combat</a> page. There are no typical modifiers for this Ability.

Example: Paula is walking down an alley where a thief waits for unsuspecting prey. The GM rolls a Skill roll for the thief, and even considering his surprise, only gets 4 Ss. Since Paula has Danger Sense at level 3, the GM rolls 3 dice for her, getting 2 Ss. When she makes her Reaction roll to see how well she reacted to the thief’s unexpected move, she gets 3 Ss, but her Danger Sense roll adds 2 Ss, for a total of 5 Ss. Paula’s Reaction roll beats the thief’s Skill roll (5 Ss to 4 Ss), so Paula reacts quickly enough to the situation that she gets to make the first move. If she chose to initiate combat, Paula would also get to add 2 to her first Init roll, but in this case, Paula is unarmed, so she chooses instead to dodge around the thief and run.