Enemy
From Harath Rules
| Cost: | Varies depending on the number of enemies you have, their relative level of power, and the frequency with which they show up to make your life miserable. |
| Description: | An enemy is someone or something that is after your hide. |
| Gameplay: | Taking on an Enemy gives you additional CP to use for Skills. |
Specifics of your enemy:
| # Involved | CP | Power | CP | Appear on (3d6) | Multiplier | ||
|---|---|---|---|---|---|---|---|
| 1-2 | 0 | Average | + 0 | 15 or less | x4 | ||
| 3-5 | 5 | Above Average | +5 | 10 or less | x2 | ||
| 6-20 | 10 | Very Powerful | +10 | 7 or less | x1 | ||
| 21-100 | 20 | Extremely Powerful | +15 | ||||
| 101+ | 30 | Unearthly Strong | +20 |
In his youth, Kristian was responsible for the death of a man. The man’s son Brian (0 CP) has sworn to revenge himself on Kristian, and has spent the past few years becoming a very capable swordsman (+10 CP). He doesn’t want to kill Kristian, preferring to simply upset his plans at every opportunity (x4 multiplier). Brian’s enmity has gained Kristian 40 (0 + 10 x 4) CP.