Actions

Absolute Timing

From Harath Rules

Revision as of 15:22, 17 January 2021 by Jjschra (talk | contribs)
Cost: 5 CP (1 level only)
Description: You can tell the passage of time very accurately, even over long periods and in the absence of other clues (e.g., sun, church bells).
Gameplay: Your estimate will always come within 10% of the actual amount of time that has passed.
If an event took 10 hours, your estimate could be as short as 9 hours or as long as 11 hours. For comparison purposes, most people are routinely off by as much as 20% for short time frames (e.g., 5 minutes). Their margin of error grows rapidly as the time frame being estimated increases.

Modifiers can add bonus dice or penalty dice when rolling for this Ability. Sample modifiers are:

  • Disorientation (e.g., asleep, unconscious, drunk)
  • Magical helps or inhibitors
  • Familiarity with activity being timed


Agnes has Absolute Timing=5. She wants to bake a cake for her friend’s wedding. The cake she is attempting requires a precise baking time. Unfortunately, Agnes has broken her timer, so she has to wing it. The GM decides that the difficulty of getting it right, the pressure of the moment, and the fact that Agnes has made this type of cake many times before cancel each other out. She gets no bonus or penalty, so she rolls 5 dice (TN=4) for Absolute Timing and achieves 3 Ss. Agnes’s Absolute Timing Ability has saved her friend’s wedding day.