Skills
From Harath Rules
In Harath, all characters have Skills that determine what they can do. Unless otherwise stated, all skills have a TN=4. Players can raise their skill levels at a cost of one CP for every level that they want to gain. In other words, it takes 8 CP to improve a skill from level 7 to level 8.
Concentrations
When you learn a skill, you gain access to a broad scope of related abilities. As you practice more and gain familiarity with your chosen skill, you choose Concentrations, which give you bonus dice when using certain aspects of your skill. The aspects of the skill that you do not add as concentrations are collectively known as "Other" skills. You gain a new concentration every time you raise your skill to an odd-numbered level. You can optionally gain one penalized concentration on each even-numbered skill level. Penalized concentrations add 1 bonus die to a selected concentration, but also add a penalty die to your Other skill. You must declare your Concentration when you move to a new skill level.
As an example, follow Rugga's progress as he learns various aspects of the One-Handed Sword (1H Sword) skill at level 1, which allows you to choose concentrations in a particular sword type (e.g., long sword), and to also use all "Other" types of 1H Swords. The following lists shows Rugga's skill choices as he attains each level:
- Rugga learns 1H Sword and puts his concentration in "Katana". His 1H Sword skills are Katana=1+1, Other=1.
- Rugga earns no concentrations. He chooses not to take a penalized concentration. his 1H Sword skills are Katana=2+1, Other=2.
- Rugga earns a concentration, which he puts into Katana. His 1H Sword skills are Katana=3+2, Other 3.
- Rugga earns no concentration, but chooses to take a penalized concentration in Katana. His 1H Sword skills are Katana=4+3, Other=4-1.
- Rugga earns a concentration, and puts it into short sword. His 1H Sword skills are Katana=5+3, Short Sword=5+1, Other=5-1.
- Rugga earns no concentration, and forgoes another penalized concentration. His 1H Sword skills are Katana=6+3, Short Sword=6+1, Other=6-1.
- Rugga earns a concentration, and puts it into Other. His 1H Sword skills are Katana=7+3, Short Sword=7+1, Other=7.
| Base Skill | Concentrations | Concentrated Skills | Other Skill | |||
|---|---|---|---|---|---|---|
| Skill | Level | Free | Used | Concentration | Bonus Dice | Penalty Dice |
| 1H Sword | 1 | 1 | 1 | Katana | 1 | 0 |
| 1H Sword | 2 | 1 | 2 | Katana | 2 | 1 |
| 1H Sword | 3 | 2 | 3 | Katana | 3 | 1 |
| 1H Sword | 4 | 2 | 3 | Katana | 3 | 1 |
| 1H Sword | 5 | 3 | 4 | Katana | 3 | 1 |
| Short Sword | 1 | |||||
| 1H Sword | 6 | 3 | 4 | Katana | 3 | 1 |
| Short Sword | 1 | |||||
| 1H Sword | 7 | 4 | 4 | Katana | 3 | 0 |
| Short Sword | 1 | |||||
Skill Levels
What does it mean to have a Skill level of 4? This table answers that question in general terms. A glance at the table tells you that in general, having that level of skill means that you could (barely) start making a professional living using that skill. Let's say you have Pottery=4. Your products demonstrate sufficient quality that most people will accept it as satisfactory work, and that some of them will even admire. Clearly, it won't fetch the highest prices, but you'll likely be able to sell your wares to a non-too-discerning clientele. Even so, your fellow potters will generally recognize your work as rudimentary at best.
| Professional Skill | Level | Notes |
| Apprentice | 0 | Doesn't indicate complete lack of knowledge, but can't discuss coherently; uninformed opinions |
| 1 | Can do just enough to be dangerous to self and others | |
| 2 | Can do just enough to be dangerous to others, but occasionally satisfies the uninitiated | |
| 3 | Usually satisfies, and occasionally impresses, the uninitiated | |
| Journeyman | 4 | Always satisfies, and usually impresseses, the uninitiated; occasionally satisfies fellow practitioners |
| 5 | Always impresses the uninitiated; usually satisfies fellow practitioners | |
| Craftsman | 6 | Always satisfies, and occasionally impresses, fellow practitioners |
| 7 | Always satisfies, and usually impresses, fellow practitioners | |
| Master | 8 | Always impresses fellow practioners, who view this person as an expert |
| 9+ | 9th and higher levels indicate more refined skill, a way to differentiate between experts |
Styles
Certain skills have styles attached to them. A style means that when you learn the skill, you must follow a strictly regimented pattern of instruction. In game terms this means that you must take certain concentrations at specific levels. For example, Jujutsu requires you to take concentrations in Grapple, Hip Toss, and Pivot Throw at your first three levels. Starting level 4, you may take concentrations in any maneuver from the Preferred List of Maneuvers. When you become a master (Level 7+) you may take concentrations in any maneuver you wish. The chart below shows this progression.
| Level | Concentration | Skill | Other Skillsdsfdsfdsf | "Other" Skills | Note |
|---|---|---|---|---|---|
| 1 | Grapple | 1+1 | 1 | Concentration in Grapple taken | |
| 2 | Grapple | 2+1 | 2-1 | Penalized concentration in Pivot Throw taken | |
| Pivot Throw | 2+1 | ||||
| 3 | Grapple | 3+1 | 3-1 | Concentration in Hip Toss taken | |
| Pivot Throw | 3+1 | ||||
| Hip Toss | 3+1 | ||||
| 4 | Grapple | 4+1 | 4-1 | No penalized concentration taken | |
| Pivot Throw | 4+1 | ||||
| Hip Toss | 4+1 | ||||
| 5 | Grapple | 5+1 | 5 | Concentration in "Other" taken | |
| Pivot Throw | 5+1 | ||||
| Hip Toss | 5+1 |