Shamans feel an intense bond to nature and natural things. They believe that spirits can play important roles in human lives and in fact in the lives of the world itself. They believe that the gods are simply powerful Spirits. Spirits aren’t worshiped as gods by the Shamans, rather they are revered. Shamans do not cast magic directly, rather they conjure the Spirits to work for them. In many ways, the Shaman is unique to the spell casting world. Their conjuration, however, is treated much like a spell roll.
Conjuration
The shamans’ primary skills are Astral Theory and Conjuration. Ritual Magic and Meditation are secondary and tertiary skills. Shamans do not learn Magical Theory. Rather, the Shaman works through interactions with the Spirit world. All “magic” that a Shaman casts are done via spirits that are conjured. Below are the steps for conjuring a Spirit:
- Determine the range, radius, and effort of the Conjuration as you would normally.
- Typically Area of Effect will be 0.
- Typically range is 0, but could be farther away. The Shaman has a mental link with the Spirit so long as there is a service remaining.
- Power is calculated by Power = Effort x Astral Theory.
- Drain taken = Range + Radius + Effort - Ss on Astral Theory skill
- Size and number of services are paid from out of the total power for the spell. The table below shows the cost for each level.
Cost of Services
| Services |
Power |
|
Services |
Power |
|
| 1 |
6 |
|
6 |
36
|
| 2 |
10 |
|
7 |
45
|
|
| 3 |
15 |
|
8 |
55
|
|
| 4 |
21 |
|
9 |
66
|
|
| 5 |
28 |
|
10 |
78
|
Cost of Spirit Force
| Force |
Power
|
|
Force |
Power</thead>
|
| 1 |
10 |
|
11 |
105
|
| 2 |
15 |
|
12 |
120
|
| 3 |
21 |
|
13 |
136
|
| 4 |
28 |
|
14 |
153
|
| 5 |
36 |
|
15 |
171
|
| 6 |
45 |
|
16 |
190
|
| 7 |
55 |
|
17 |
210
|
| 8 |
66 |
|
18 |
231
|
| 9 |
78 |
|
19 |
253
|
| 10 |
91 |
|
20 |
276
|
A shaman can be linked to a number of spirits serving you equal to your Astral Theory or your Quickness, whichever is less. This will take almost all of their concentration.
Rolling no Successes
If the shaman rolls 0 successes on their spell roll, then the spirit has refused them. The door to Astral Space is till open and the link to the spirit has still been made. The Spirit, now aware of the shaman, may decide to walk through. This is especially bad for evil spirits like demons and toxic spirits. Typically, good spirits simply ignore the request.
Spirits and Spirit Domains
| Spirit Type
|
Spirit
|
Spirit Domain
|
%
|
| Spirits of Man
|
Hearth Spirit
|
A home or living area, e.g. A house, an apartment building. This includes the “property” of the home, e.g. the yard, commons of a building, patios, etc.
|
|
| City Spirit
|
A city or village. This includes the streets, subways, elevated platforms, etc. City Spirits can go into Fields and Hearths.
|
|
| Field Spirit
|
Any man-made field. This includes parks, playgrounds, sports fields, and agricultural fields.
|
|
| Spirits of Health
|
Possessing Spirit
|
Places where sentient beings have died or are buried. This includes hospitals, homes, fields, etc.
|
|
| Healing Spirit
|
Anyplace except where extreme disease or possession spirits live. Hospitals aren’t extreme disease or possession unless they are wards where no attempts to heal are being made. For example, a leper colony or 1920’s style mental hospitals.
|
|
| Disease Spirit
|
Anyplace where disease runs rampant. This includes any place where living creatures congregate.
|
|
| Spirits of Celestial
|
Passion Spirit
|
Passion spirits are found anywhere living creatures live or where large residue of emotions run. For example, Auschwitz may contain Passion Spirits due to the overwhelming despair which occurred there.
|
|
| Moon Spirit
|
Moon spirits can be summoned anytime the moon is visible to the conjurer. Please, keep in mind that the moon is often visible during the day. During new moons, Moon Spirits cannot be summoned. Moon’s power waxes and wanes as follows:
| Phase
|
Spirit Force Limit
|
|
| New
|
0
|
|
| Crescent
|
2
|
|
| Quarter
|
4
|
|
| Half
|
6
|
|
| Gibbous
|
8
|
|
| Full
|
No Limit
|
|
|
|
| Sun Spirit
|
Sun Spirits can be summoned anywhere the sun is shining.
| Phase
|
Conjuration Penalty
|
|
| Deep Underground with no ability to see light
|
Cannot summon
|
|
| Underground but can see light, underwater
|
6
|
|
| Interior room of a building with limited outside light
|
4
|
|
| Interior room with outside light filtering in
|
2
|
|
| Exterior room in deep shadows and/or window blinds down
|
1
|
|
| Outside
|
0
|
|
|
|
| Spirits of Land
|
Desert Spirit
|
Any area which generally receive less than 250 mm (10 in) of precipitation each year. This includes both hot and cold deserts. Some cold deserts are far from the ocean and others are separated by mountain ranges from the sea and in both cases there is insufficient moisture in the air to cause much precipitation. The largest of these deserts are found in Central Asia. Others occur on the eastern side of the Rocky Mountains, the eastern side of the southern Andes and in southern Australia. Polar deserts are a particular class of cold desert. The air is very cold and carries little moisture so little precipitation occurs and what does fall, usually as snow, is carried along in the often strong wind and may form blizzards, drifts and dunes similar to those caused by dust and sand in other desert regions. In Antarctica, for example, the annual precipitation is about 50 mm (2 in) on the central plateau and some ten times that amount on some major peninsulas.
|
|
| Forest Spirit
|
Natural woodlands where greater than 25% of the cover comes from natural woody vegetation, generally greater than 6 meters tall. In areas, where there is less than 25% tree cover, the GM may allow for Forest spirit summoning with a limitation on the F.
|
|
| Mountain Spirit
|
Mountain Spirits are found anywhere a natural elevation of the earth surface rising more or less abruptly from the surrounding level and attaining an altitude which, relatively to the adjacent elevation, is impressive or notable.
|
|
| Prairie Spirit
|
regions which receive between 250 and 500 mm (10 and 20 in) and when clad in grass, these are known as steppes.
|
|
| Spirits of Water
|
Ocean Spirit
|
-1
|
|
| Lake Spirit
|
+0
|
|
| River Spirit
|
+0
|
|
| Swamp Spirit
|
-1
|
|
| Spirits of Sky
|
Sky Spirit
|
-1
|
|
| Mist Spirit
|
-1
|
|
| Storm Spirit
|
-1
|
|
| Wind Spirit
|
-1
|
|