Combat Paralysis
From Harath Rules
Cost: -5 CP/level Description: You tend to freeze up when in combat. Detriment: You must make a Will roll (TN=4) to actually participate in combat. Typical penalties to Disability level:
- Number, gear, and competence of enemies
- Surprise
Typical modifications to Disability level:
| -Ss | Character’s Behavior | Combat modifier (cumulative) |
|---|---|---|
| 0 | Slight hesitation | |
| 1 | Hesitation | Lose 1 action/round |
| 2 | Tentativeness | |
| 3 | Reluctance | |
| 4 | Fear | Capable of defending only |
| 5 | Retreat | Only capable of organized retreat |
| 6 | Panic | Turn and run immediately |
| 7 | Complete Paralysis | Can do nothing at all |
Example: Michael has Combat Paralysis at level 4 and a Will of 6. He and his friends are walking through the woods when a sizable force of mounted warriors begins charging toward them. Because Michael’s foes are well armed and armored, mounted, and trained, and because they outnumber his own group by at least 2-to-1, the GM assess a penalty of 6 to Michael’s Disability. He makes a Will roll, and garners 5 Ss. Unfortunately, he needed 10 Ss to act in the face of such a overwhelming foe. His failure by 5 Ss forces him to retreat. He doesn’t panic and run, but also cannot stand and fight, even if they were to catch up to him–which at this point seems likely.