Actions

Lame

From Harath Rules

Revision as of 12:40, 20 January 2021 by Jjschra (talk | contribs)
Cost: -2 CP/level
Description: Your legs are partially damaged.
Gameplay: Each level adds 1 penalty die to all Skill rolls that involve use of your legs, and deducts 2 points from your movement rate (MR). A MR of 0 or less indicates that you cannot walk at all.

This Ability is not rolled. It is used as a modifier for other rolls and calculations.

A childhood disease left Edmund severely lame (he has Lame=5). Given his other stats, Edmund’s MR would normally be 14, but his weak legs give him a -10 (-2 x 5) penalty, meaning his Normal MR is only 4, or 0.8 mph. Now let’s assume that Edmund needs to escape from the 7th story of a burning building. The fire blocks the only staircase, and the only route involves walking on a narrow ledge that circles the window. The ledge is too narrow to crawl, so Edmund will have to walk. Obviously, Balance is a Skill that requires the use of the legs, so Edmund will take 5 penalty dice for his Balance roll. That’s not an encouraging number…