Actions

Charisma

From Harath Rules

Revision as of 22:28, 24 January 2021 by Jjschra (talk | contribs)
Cost: 5 CP/level
Description: You are naturally charismatic. People are drawn to you when you speak.
Gameplay: Each level adds 1 bonus die to any Fast Talk, Diplomacy, Politics, or Negotiation roll.

Yolanda is trying to convince Marty, a good friend who works as a castle guard, to look the other way while she sneaks into the castle. She has Fast Talk=4 and Charisma=3. The GM decides that conflicting stresses on Marty (help a buddy vs. do your job well) cancel each other out, and so assesses no bonus or penalty levels to her Fast Talk roll. Yolanda rolls 7 dice (4 for Fast Talk + 3 bonus dice for Charisma). She gets 3 Ss, so Yolanda has very little difficulty convincing Marty to help her out.