Actions

Rank

From Harath Rules

Revision as of 20:42, 7 February 2021 by Jjschra (talk | contribs)
Cost: -5 CP or 5 CP / level. See table below for specifics.
Description: You were born into a family in a higher or lower tier on the social scale than the average person - or you may have moved into your current tier on your own.
Gameplay: The GM will determine the Rank the average PC holds at the beginning of the game. If you wish to begin the game at a lower rank, you get some extra CP to spend during character creation. If you want to start at a higher rank, you pay for it with CP. A higher rank allows you to demand more rights and privileges than the ordinary person (or others may demanded it for you). People will typically obey someone of a higher rank, even if they know the request is wrong, unethical, or illegal. When a person of higher rank demands something of another, if the demand is at odds with the morals, goals, etc. of the other person, both people make a Will roll. The person with the greater number of Ss gets their way (though note that the higher-ranking party always wins ties). Your rank can modify your Will roll by giving you either penalty dice or extra levels and/or bonus dice. (Penalty dice are marked with a negative number of bonus dice on the chart). See the table below for specifics.

Note: This CP cost on this table assumes the typical PC starts the game at rank 1. For games with a different average starting rank, adjust the CP cost upward or downward as appropriate. This does not affect the bonus or extra dice you receive at each rank.

Level Cost Bonus Dice Extra Dice   Level Cost Bonus Dice Extra Dice
-1 -10 -2 0   8 35 4 2
0 -5 0 0   9 40 0 3
1 0 2 0   10 45 2 3
2 5 4 0   11 50 4 3
3 10 0 1   12 55 0 4
4 15 2 1   13 60 2 4
5 20 4 1   14 65 4 4
6 25 0 2   15 70 0 5
7 30 2 2   16 75 2 5

Example to come...