Runic Association
From Harath Rules
| Cost: | 5 CP/level |
| Description: | You are more naturally attuned to the metaphysical world than others, meaning that magic use comes more naturally to you than to others. |
| Gameplay: | Each level of Runic Association gives you 1 bonus die when casting a spell that uses that particular rune. Note that having Runic Association actually allows you to cast a spell when you have a Skill of 0. See the Magic page for much more information about how magic works. |
There are many different types of magic users, who are associated with different types of runes (or magic use). Some of the more common ones are listed below:
- Pyrokineticists work with Heat-based runes, such as Fire.
- Cryokineticists work with Cold-based runes such as Ice.
- Photokineticists work with Light-based runes, such as Moonlight.
- Scotokineticists work with Dark-based runes, such as Shadow.
- Sensitives work with Sense-based runes, such as Sight.
- Telekinetics work with Move- and Hold-based runes, such as Fly.
- Channelers work with Spirit-based runes, such as Conjure.
- Necromancers work with Death-based runes, such as Animate.
- Healers work with Health-based runes, such as Cure.
Helen is a Sensitive mage with Runic Association to the Sound rune=3 and Sound Rune=4. One day, while attempting to sneak unnoticed into an enemy camp, she casts a Break Sound spell on herself in an effort to keep the sentries from hearing her. When she rolls to see how well she casts her spell, she will roll 7 dice (4 for Sound Rune + 3 bonus dice for Runic Association). Based on those numbers, she can expect to get around 4 Ss.