Actions

Weapon Tables

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Armor

Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.

Armor Type TL AP Enc Armor Type TL AP Enc
Soft Leather(1) 3 1 0.5 Hard Leather 3 2 0.5
Cuirboli / Gambeson (1) 3 3 0.5 Bezainted(2) 3 4 1
Ringmail(2) 3 5 1 Scalemail 3 6 2
Chainmail(2) 3 7 2 Platemail 3 8 2.75
Flak Clothing (1) 6 6 0.75 Flak Jacket (1) 5 5 0.5
Kevlar Clothing (1) 7 7 0.5 Kevlar Jacket (1) 7 6 0.5
Kevlar Vest (1) 7 5 0.5 Lined Coat 8 8 1
Light Form Fitting Body Armor (1) 8 9 0.5 Moderate Form Fitting Body Armor 8 10 0.75
Heavy Form Fitting Body Armor 8 11 1 Light Military Armor 8 10 1
Heavy Military Armor 8 15 2 Light Security Armor 8 12 0.5
Medium Security Armor 8 14 1 Heavy Security 8 15 2

(1) Can be worn under any armor greater than cuirboli (2) These armors can be worn under plate mail

Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character’s height and weight

Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it’s relative encumbrance is only 17 kg. A man Lyandyke’s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.

Soft leather

Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.

Hard Leather

Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.

Gambeson

A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.

Cuirboli

When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.

Bezainted

This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.

Ring Mail

Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.

Scale Mail

This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.

Chain Mail

Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well.

Plate Mail

Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.

Encumbrance/Size point

Enc per Point 0.5 1 2 2.75
Size Soft/Hard Leather, Cuirboli Bezainted, Ringmail Scalemail, Chainmail Platemail
2.5 5 10 13.75  
6 3.0 6 12 16.50
7 3.5 7 14 19.25
8 4.0 8 16 22.00
9 4.5 9 18 24.75
10 5.0 10 20 27.50
11 5.5 11 22 30.25
12 6.0 12 24 33.00
13 6.5 13 26 35.75
14 7.0 14 28 38.50
15 7.5 15 30 41.25
16 8.0 16 32 44.00
17 8.5 17 34 46.75
18 9.0 18 36 49.50
19 9.5 19 38 52.25
20 10.0 20 40 55.00

One Handed Weapons

One Handed Sword
Weapon Str Len Dam AP Enc
Bastard Sword 5 6 4 6 2.0
Broad Sword 5 4 4 5 1.5
Long Sword 4 4 4 5 1.5
Scimitar 4 4 4 5 1.5
One Handed Club
Weapon Str Len Dam AP Enc
Battle Axe 6 5 5 4 1.0
Club 1 4 3 2 0.5
Hand Axe 5 2 3 3 0.5
Heavy Mace 6 3 4 5 2.5
Light Mace 5 2 3 4 2.0
Single Stick 5 2 2 4 2.0
Warhammer 5 2 2 4 2.0
One Handed Flail
Weapon Str Len Dam AP Enc
Ball & Chain 5 2 3 4 2.0
Three Chain 5 3 4 5 2.0
Shortsword
Weapon Str Len Dam AP Enc
Dagger 1 2 2 3 0.5
Gladius 1 2 3 5 1.0
Kukri 1 1 2 4 0.5
Main Gauche 1 1 2 5 0.5
Short Spear 1 3 4 5 2.0
Knife
Weapon Str Len Dam AP Enc
Dagger 1 1 2 3 0.5
Gladius 1 3 3 5 1.0
Kukri 1 2 2 4 0.5
Main Gauche 1 2 2 5 0.5
Shield
Weapon Str Len Dam AP Enc
Buckler 1 2 1 4 1.0
Kite 5 2 2 8 5.0
Knight 4 2 3 6 4.0
Viking 4 2 2 5 0.5
Round 4 2 2 5 0.5

Two-Handed Weapon Table

Weapon Str Length Dam AP Enc
Two Handed Sword
Bastard Sword 5 6 4 6 2.0
Great Sword 5 7 6 6 3.5
Two Handed Hammer
Battle Axe 6 5 5 4 1.0
Great Axe 5 7 6 5 2.0
Great Hammer 4 7 5 5 2.5
Two Handed Flail
Military Flail 4 6 6 5 2.5
Polearm
Halberd 5 8 7 5 3.0
Lance 3 12 6 5 3.5
Long Trident 4 7 6 2 3.0
Pike 5 12 6 5 3.5
Poleaxe 5 8 7 5 2.5
Short Trident 4 6 6 5 2.0
Quarterstaff
Bo Staff 4 7 4 4 1.5
Long Spear 4 8 4 5 2.0
Naginata 3 9 6 5 2.0
Pilum 5 9 4 5 2.0
Quarterstaff 5 8 5 4 1.5
Short Spear 2 6 4 5 2.0

Unarmed

If not using Martial Arts Rules

Weapon Str Len Dam AP Enc
Brawling
Kick 1 3 2
Punch 1 2 1
Hold 1 2
Throw 1 2
Judo
Hold 3 2
Throw 3 2
Karate
Kick 3 3 2
Punch 3 2 1
Hold 3 2
Throw 3 2

Object Armor Points

Object AP
Light wooden furniture 5
Light wooden door 6
Heavy wooden furniture 8
Heavy wooden door 8
hut Wall 6
Fence Rail 12
Wood & Plaster Wall 15
Postern Gate 20
Large Stone 20
Loose Stone Wall 20
Adobe Wall 25
Castle/Town gate 30
Wooden Pallisade 30
Mortered Stone/Brick Wall 35

Ranged Weapons

Range Bands Penalties     +2 +1 0 -2 -4 -6  
Weapon Dam Rate PB Short Medium Long Extreme Max
Bows
Short 2 5 2 x Str 4 x Str 10 x Str 15 x Str 20 x Str 25 x Str
Long 3 6 5 x Str 10 x Str 15 x Str 20 x Str 30 x Str 35 x Str
Composite 3 7 5 x Str 15 x Str 25 x Str 35 x Str 45 x Str 50 x Str
Crossbows
Light 2 6 25 50 75 150 200 300
Medium 3 7 25 50 80 175 225 350
Heavy 3 8 25 60 100 200 275 500
Slings Sling 3 6 5 x Skill 15 x Skill 25 x Skill 35 x Skill 45 x Skill 50 x Skill
Sling Staff 4 6 5 x Skill 15 x Skill 25 x Skill 35 x Skill 45 x Skill 50 x Skill
Thrown Weapons Dart 1 2 Skill-3 Skill-2 Str-1 Str 2 x Str 5 x Str
Atlatl 2 8 1 x Skill 2 x Skill 4 x Skill 6 x Skill 7 x Skill 8 x Skill
Javelin 5 8 1 x Skill 2 x Skill 4 x Skill 8 x Skill 9 x Skill 10 x Skill
Throwing Hammer Hammer 2 4 Str-2 Str-1 Str 2 x Str 3 x Str 4 x Str
Axe 3 4 Str-2 Str-1 Str 2 x Str 3 x Str 4 x Str
Throwing Knife Dagger 2 2 Skill-3 Skill-2 Skill-1 Skill 2 x Skill 4 x Skill
Knife 1 2 Skill-3 Skill-2 Skill-1 Skill 2 x Skill 4 x Skill
Rope Lasso 10 Skill-3 Skill-2 Skill-1 Skill 2 x Skill 4 x Skill
Net 10 Skill-3 Skill-2 Skill-1 Skill 2 x Skill 4 x Skill