Skeleton
From Harath Rules
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Intro
A skeleton is a magical construct that exists only until the magic powering it runs out or the skeleton is destroyed. Skeletons have a 0 for Will and Mana, or personalities of their own. Strength and Dexterity are decided by the caster when they are created. Their weight is 15% of their normal living weight. As such, attempts to control a skeleton’s mind or influence its personality will automatically fail. Skeletons are also immune to disease, fatigue and poisons. Skeletons are immune to damage from impaling-only weapons (spears, arrows, thrust only rapiers, etc.). Most skeletons arc the dead remains of humans or humanoids, but it is entirely possible to encounter a skeleton formed from the remains of any creature with a bone structure. A skeleton has the same Quick and Dex the creature had in life, but as a skeleton it cannot fly or swim (if the creature had those abilities while alive). Skeletons never suffer Fatigue
Statistics
| S | 1-10 | W | 0 | Hgt | 13-18 | Skill | 7 |
|---|---|---|---|---|---|---|---|
| D | 1-10 | Q | 1-10 | Wgt | 1-4 | AP | 8 |
| C | 1-10 | M | 0 | HP | 22 | Init | 7+3 |
| Ready | 2 | R | 7 | Damage | 4 | ||