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Addiction

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Cost: Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose. See the chart below to calculate cost. Description: You are addicted to some drug. You and the GM must agree on the vital aspects of the drug in question. Detriment: Every time you miss a dose, you must make a successful Con roll or take physical damage. In a worst-case scenario, a severe enough failure on your Con roll could result in death. Specifics of the drug the character is addicted to:

class="center" Availability class="center" CP class="hspacer">  class="center" Legality class="center" CP
class="center">Easy to Find class="center">0 class="hspacer">  class="center">Legal and tolerated class="center">0
class="center">Hard to Find class="center">-5 class="hspacer">  class="center">Legal but not tolerated class="center">-5
class="center">Very Hard to find class="center">-10 class="hspacer">  class="center">Illegal, but tolerated class="center">-5
class="vspacer">  class="vspacer">  class="hspacer">  align="center">Illegal and not tolerated class="center">-10
class="center">Amount class="center">CP class="hspacer">  class="vspacer">  class="vspacer"> 
class="center">Less than 20 pennies/dose class="center">-5 class="hspacer">  class="center">Effects class="center">CP
class="center">20 – 100 pennies/dose class="center">-10 class="hspacer">  class="center">Per die of damage class="center">-5
class="center">101 – 200 pennies/dose class="center">-15 class="hspacer">  class="center">Required Ss on Con roll class="center">-1
class="center">200 pennies per dose or more class="center">-20 class="hspacer">  class="vspacer">  class="vspacer"> 

Example: Francis is addicted to a drug called Cold Brew. Cold Brew is illegal, though since it doesn’t routinely make its addicts behave anti-socially, most people turn a blind eye toward those who use it (-5 CP). It is hard to find (-5 CP), and fairly expensive, at 125 pennies/dose (-15 CP). Unfortunately for Francis, Cold Brew addicts have it rough. When they miss getting their “fix”, they must achieve 4Ss (TN=4; -4 CP) on a Con roll or suffer 5 dice of damage (-25 CP). This is a harsh addiction, but accepting it nets Francis 54 CP to spend elsewhere.