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Difference between revisions of "Absentmindedness"

From Harath Rules

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Harold has Absentmindedness=4 and Quick=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty dice to Harold's attempt to remember his appointment. This means Harold rolls 8 dice, and subtracts the highest two results. He needs 4 Ss (TN=4) to avoid failure. He only he manages 2 Ss, so he failed by 2 Ss. The GM informs the player that as far as Harold knows, he has to meet the potential employer at the Broken Spur inn (one detail misremembered). There's a pretty good chance that Harold will miss this appointment.
Harold has Absentmindedness=4 and Quick=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty dice to Harold's attempt to remember his appointment. This means Harold rolls 8 dice (6 for Quick + 2 penalty dice), needing 4 Ss (TN=4) to avoid failure. Unfortunately, he only he manages 2 Ss, so he failed by 2 Ss. The GM informs the player that as far as Harold knows, he has to meet the potential employer at the Broken Spur inn (one detail misremembered). There's a pretty good chance that Harold will miss his appointment.
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[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 18:37, 16 January 2021

Cost: -5 CP/level
Description: Your memory is inconsistent.
Detriment: You must succeed on a Quick roll (TN=4) to remember something important.

Typical modifiers to Disability roll:

  • Time since given the task
  • Amount of distraction


The price of failure (by failed Ss):

Ss Description of Failure
1 Forget one detail
2 Misremember one detail
3 Forget two details
4 Forget one detail and misremember one detail
5 Forget several details
6 Misremember several details
7 Forget all details

Harold has Absentmindedness=4 and Quick=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty dice to Harold's attempt to remember his appointment. This means Harold rolls 8 dice (6 for Quick + 2 penalty dice), needing 4 Ss (TN=4) to avoid failure. Unfortunately, he only he manages 2 Ss, so he failed by 2 Ss. The GM informs the player that as far as Harold knows, he has to meet the potential employer at the Broken Spur inn (one detail misremembered). There's a pretty good chance that Harold will miss his appointment.