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Difference between revisions of "Albinism"

From Harath Rules

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| You are afflicted with the genetic disorder Albinism. You are sterile, your skin is totally white, your eyes are red, and you can not stand the sun.
| You are afflicted with the genetic disorder Albinism. You are sterile, your skin is totally white, your eyes are red, and you can not stand the sun.
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|-
| Detriment:
| Gameplay:
| For each level, you suffer 1 HP of damage/half-hour and -1 Dex when trying to complete any action when you are exposed to direct sunlight.
| For each level, you suffer 1 HP of damage/half-hour and -1 Dex when trying to complete any action when you are exposed to direct sunlight.
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|}

Revision as of 14:15, 17 January 2021

Cost: -10 CP/level
Description: You are afflicted with the genetic disorder Albinism. You are sterile, your skin is totally white, your eyes are red, and you can not stand the sun.
Gameplay: For each level, you suffer 1 HP of damage/half-hour and -1 Dex when trying to complete any action when you are exposed to direct sunlight.

There are no typical rolls or roll modifiers for this Disability.

Brandy has Albinism=8, a very severe case! Her affliction forces her to completely avoid the daylight hours whenever possible. For starters, the sun causes her intense pain - 8 HP of damage for every half hour of exposure. She could take that for a while, but she simply can't function in the sunlight. Although her Dex=7 (above average), that -8 penalty means she functions as if it were -1 during the daylight. Sounds terrible, but the extra skills she developed thanks to the 80 CP she earned by accepting this penalty make her a force to be reckoned with at night.