Difference between revisions of "Absentmindedness"
From Harath Rules
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|You must succeed on a Mana roll (TN=4) to remember something important. | |You must succeed on a Mana roll (TN=4) to remember something important. | ||
|} | |} | ||
Common situational modifiers that add <u>bonus dice</u> or <u>penalty dice</u> when rolling for this Disability: | |||
* Time since given the task | * Time since given the task | ||
* Amount of distraction | * Amount of distraction | ||
<br> | <br> | ||
<blockquote> | <blockquote> | ||
Harold has Absentmindedness=4 and Mana=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty | Harold has Absentmindedness=4 and Mana=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty dice to Harold's Absentmindedness. Harold rolls 8 dice (6 for Mana + 2 penalty dice for situational modifiers) and gets just 2 Ss. Since he needed 4 Ss to avoid failure, he failed his roll. Unless something changes, there's an excellent chance that Harold will miss his appointment. | ||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 20:31, 24 January 2021
| Cost: | -5 CP/level |
| Description: | Your memory is inconsistent. |
| Gameplay: | You must succeed on a Mana roll (TN=4) to remember something important. |
Common situational modifiers that add bonus dice or penalty dice when rolling for this Disability:
- Time since given the task
- Amount of distraction
Harold has Absentmindedness=4 and Mana=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty dice to Harold's Absentmindedness. Harold rolls 8 dice (6 for Mana + 2 penalty dice for situational modifiers) and gets just 2 Ss. Since he needed 4 Ss to avoid failure, he failed his roll. Unless something changes, there's an excellent chance that Harold will miss his appointment.