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Difference between revisions of "Absentmindedness"

From Harath Rules

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|You must succeed on a Mana roll (TN=4) to remember something important.
|You must succeed on a Mana roll (TN=4) to remember something important.
|}
|}
Situational modifiers can add <u>levels</u> when rolling for this Disability. Sample modifiers are:
Common situational modifiers that add <u>bonus dice</u> or <u>penalty dice</u> when rolling for this Disability:
* Time since given the task
* Time since given the task
* Amount of distraction
* Amount of distraction
<br>
<br>
The price of failure:
{| class="wikitable" style="width: 450px;"
!-Ss
!Description of Failure
|-
| style="text-align:center" |1
|Forget one detail
|-
| style="text-align:center" |2
|Misremember one detail
|-
| style="text-align:center" |3
|Forget two details
|-
| style="text-align:center" |4
|Forget one detail and misremember one detail
|-
| style="text-align:center" |5
|Forget several details
|-
| style="text-align:center" |6
|Misremember several details
|-
| style="text-align:center" |7
|Forget all details
|}
<blockquote>
<blockquote>
Harold has Absentmindedness=4 and Mana=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty levels to Harold's Absentmindedness (now=6). Harold rolls 6 dice for his Mana and gets just 2 Ss. Since he needed 6 Ss to avoid failure, he failed by 4 Ss. The GM informs the player that Harold can't remember the meeting time (one detail forgotten). Plus, as far as Harold knows, he has to meet the potential employer at the Broken Spur inn (one detail misremembered). There's an excellent chance that Harold will miss his appointment.
Harold has Absentmindedness=4 and Mana=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty dice to Harold's Absentmindedness. Harold rolls 8 dice (6 for Mana + 2 penalty dice for situational modifiers) and gets just 2 Ss. Since he needed 4 Ss to avoid failure, he failed his roll. Unless something changes, there's an excellent chance that Harold will miss his appointment.
</blockquote>
</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 20:31, 24 January 2021

Cost: -5 CP/level
Description: Your memory is inconsistent.
Gameplay: You must succeed on a Mana roll (TN=4) to remember something important.

Common situational modifiers that add bonus dice or penalty dice when rolling for this Disability:

  • Time since given the task
  • Amount of distraction


Harold has Absentmindedness=4 and Mana=6. He has to meet a potential employer at noon at the Swan and Basket pub. He made the appointment several days ago, but hasn't done much since then. Due to the length of time Harold has had to remember the information, the GM assigns two penalty dice to Harold's Absentmindedness. Harold rolls 8 dice (6 for Mana + 2 penalty dice for situational modifiers) and gets just 2 Ss. Since he needed 4 Ss to avoid failure, he failed his roll. Unless something changes, there's an excellent chance that Harold will miss his appointment.