Actions

Bad Temper

From Harath Rules

Revision as of 15:29, 17 January 2021 by Jjschra (talk | contribs)
Cost: -5 CP/level
Description: You have trouble controlling your temper.
Gameplay: You must succeed on a Will roll when you are (or believe you are) insulted, attacked, or in a stressful situation to avoid reacting violently.

Situational modifiers can add levels when rolling for this Disability. Sample modifiers are:

  • Severity of trigger
  • Perceived personal attack vs. generic event
  • If people involved are known to each other, “history” between them
  • If people involved are not known to each other, Chem roll


The price of failure:

-Ss Character’s Behavior Examples
0 Controls temper None
1 Angry Outburst Raised voice, but not directed at opponent
2 Confrontational language Raised voice directed at opponent
3 Aggressive verbal behavior, posturing Threats directed at opponent
4 Physical confrontation Bullying, attempts at intimidation
5 Aggressive physical confrontation Punching, wrestling
6 Attempt to cause severe damage Dirty fighting, sucker punches, items used as weapons
7 Death is inevitable for someone Actual weapons used

Katrina and Yurgen, old enemies with a long history, spot each other in the crowd. Yurgen makes a nasty gesture at Katrina, who has Bad Temper=4 and Will=6. Because of the pair’s ongoing enmity and the fact that the gesture was clearly directed at Katrina, the GM assigns 3 penalty levels to Katrina’s Bad Temper (now=7). Katrina rolls 6 dice for Will and achieves just 2 Ss. Since she needed 7 Ss, she missed by 5 Ss. Katrina’s response to Yurgen’s provocation is one of aggressive physical confrontation. In this case, Katrina responds to Yurgen’s gesture by rushing him, grabbing him around the waist, and trying to throw him to the floor. Yurget responds in kind. This will not end well for someone…