Actions

Bad Temper

From Harath Rules

Cost: -5 CP/level
Description: You have trouble controlling your temper.
Gameplay: You must make a Will roll (TN=4) when you are (or believe you are) insulted, attacked, or in a stressful situation to avoid reacting violently.

Common situational modifiers that can add or subtract levels to overcome your Bad Temper:

  • Severity of trigger
  • Perceived personal attack vs. generic event
  • If people involved are known to each other, “history” between them
  • If people involved are not known to each other, Reaction roll

Katrina and Yurgen, old enemies with a long history, spot each other in the crowd. Yurgen makes a nasty gesture at Katrina, who has Bad Temper=4 and Will=6. Because of the pair’s ongoing enmity and the fact that the gesture was clearly directed at Katrina, the GM assigns 3 penalty levels to Katrina’s Bad Temper (now=7). Katrina rolls 6 dice for her Will and achieves just 2 Ss. Since she needed 7 Ss, she missed by 5 Ss. The GM judges that missing by that many Ss dictates that Katrina’s response to Yurgen’s provocation is one of aggressive physical confrontation. In this case, Katrina responds to Yurgen’s gesture by rushing him, grabbing him around the waist, and trying to throw him to the floor. Yurgen responds in kind. This will not end well for someone…