Magical Aptitude
From Harath Rules
Cost: 10 CP/level Description: You are naturally attuned to magical runes. Benefit: For each level you get 1 bonus die to all magic rolls. Magic is a very complex science. For more information on how it works in the game, see the <a href="http://www.schraderenterprises.com/cms/rule-set/magic/">Magic</a> page. There are no typical modifiers to this Advantage.
Example: Barbara is a skilled fire mage who uses several Fire runes at level 6. She also has Magical Aptitude at level 3. As a prelude to casting a spell, she needs to make a Skill roll (TN=4). She rolls 6 dice (Skill level) + 3 bonus dice (Aptitude) = 9 dice (bottom 3 ignored). She rolls well, and achieves 7 Ss, which is a very good start.