Ghoul
From Harath Rules
Intro
In the Arabic folklore, the ghoul is said to dwell in cemeteries and other uninhabited places. A source identified the progenitor of ghouls, sometimes called Mother Ghoul (ʾUmm Ghulah). She is portrayed in many tales luring hapless characters, who are usually men, into her home where she can eat them Some state that a ghoul is a desert-dwelling, shapeshifting demon that can assume the guise of an animal, especially a hyena. It lures unwary people into the desert wastes or abandoned places to slay and devour them. The creature also preys on young children, drinks blood, steals coins, and eats the dead, then taking the form of the person most recently eaten. One of the narratives identified a ghoul named Ghul-e Biyaban, a particularly monstrous character believed to be inhabiting the wilderness of Afghanistan and Iran. Often ghouls dwell in cemeteries, feasting upon corpses. In any case, ghouls have an unstoppable hunger for living flesh that drives them to hunt for victims whenever possible. Ghouls immobilize their foes and devour them while life’s warmth yet suffuses their flesh.
Statistics
| S | 10 | W | 5 | Hgt | 18 | Skill | 5 grab / 10 bite |
|---|---|---|---|---|---|---|---|
| D | 12 | Q | 5 | Wgt | 15 | AP | Immune to normal weapons |
| C | 8 | M | 2 | HP | 65 | Init | 12+5 |
| Ready | 2 | R | 9 | Damage | 1 grab / 5 bite (special) | ||
Special Abilities
Ghouls will grab their victim and then bite them. To grab them they must hit with more successes than the defender.
- Dark Vision
- Doesn’t head, sleep, need food
- Immune to disease and poison
- Each 5 damage of a ghoul’s bite will take destroy one level of statistic