Actions

Satyr

From Harath Rules

Other Fairy Statistics

Stat Satyr Fetches Gruffs Hobs Malks Svartalves
Element Woods
Satyr.webp
Fear
Fetch.webp
Vengeance
Gruff.webp
Farms
Hob.webp
Shadow
Malk.jpg
Create
Svartalves.webp
S 7 5 5 4 4
D 10 12 12 14 10
C 10 10 10 10 10
W 10 10 10 10 10
Q 12 12 12 12 12
M 10 10 10 10 10
Hgt 12 12 12 12 12
Wgt 4 4 4 2 2
HP 28 28 28 24 24
Skill 8+4 (melee) / 24+8 (Spellcasting)
AP 0 0 0 0 0
R 11 12 12 13 11
Ready 2 2 2 2 2
Init 14+8 (Melee) / 20+8 (spellcsting)
Damage 3 (Sword)


Hobs have been described as small, hairy, wizened men. In northern England the hob was viewed as a kind but mischievous spirit, helpful to local people in need of healing. A famous hob called the hobthrust lived near Runswick Bay in a hobhole, and was said to be able to cure whooping cough.[4] The hob would help the farmer in the field or the shopkeeper in his store.[5] Hobs are generally considered household spirits, who preferred to be about at night. Katherine Briggs noted that hobs were not tied to a particular place, but seemed to come and go as they chose.[6] The householder had to be careful in dealing with a hob, in particular one must not be given a gift of clothing, as this would be resented and cause a helpful hob to leave immediately; this was said to have happened at Hart Hall in Yorkshire where a well-meaning family left a small suit of clothes for their hob, only to see it walk out in disgust, never to return.[7] As well as the brownie, another cognate exists in the Scandinavian nisse or tomte; all are thought to be derived from the household gods of olden times, known in England as the cofgodas (Old English for "house-gods") of which the brownie and hob are indeed a survival.[8][full citation needed]


Special Qualities

As with all faeries, Nymphs are dual creatures, living both in Astral and in the Physical world. They can fully transfer their beings to one or the other world in a round. If they find they are seriously in risk of death, they will change worlds. This will generally put off most humans, though it does nothing to stop them from being killed by those who are Astral. Faeries cast spells as do psychics.

Spells

  • Form Rune, Skill 12
  • Element Rune, Skill 12
  • Project Rune, Skill 8
  • Control {Animals in Domain} 8